Path of The GuardianThe village of Baraz'Bar was created by dwarves, and kept well by both elven and human villagers. Gorged out from between three mountain ranges; the village sits low with only three merchant routes connecting it to the outside world; one route by water-way for the delivery of goods, and two hidden passes - one between the gorge, the other passing through the thick of forest from the North-west. Both land routes are rarely used by travelers and soon forgotten. Merchants come once every quarter cycle to purchase the fine iron weapons crafted by the dwarven smiths and quality wooden bows crafted by elven bowyers and fletchers. Leather goods, meat, and seed are purchased from humans.To the North and stretching West stands the vast Esgal forest, shadowed by an untouched mountain range. To the South-East lies the range of Kazad'A Zharr, the ancient monumental home of the Loxhen Dwarves. To the North-East sits the Ember Gulf - coining its name from the appearance during sunsets.